Monday 14 February 2011

Brainstorming

I have the basic structure of the interactive experience (still might change of course).

Stage 1: Neutral shots / unexpected cuts. Interaction is introduced.
Stage 2: Interaction / shots / introduction of visuals in certain parts of video
Stage 3: Visual Climax taking over video
Stage 4: High frequency sounds, flashing visuals 

The idea is to take the viewer through a journey, where it starts fairly neutral and viewer is encouraged to interact, becomes enjoyable and exciting, and eventually ends in frustration through annoyingly loud sounds (perhaps even distorted) and flashing visuals.

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